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Devoted Studios

Designer (Live-Ops & Economy)

Posted 6 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in Canada
Senior level
Remote
Hiring Remotely in Canada
Senior level
The Designer will manage live-ops, plan events, tune economies, document processes, lead collaboration across teams, and conduct playtests to enhance game design.
The summary above was generated by AI

Devoted Studios is a US-based game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • 2K
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Turtle Rock Studios
  • Gearbox Software

At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are hiring an experienced Designer/Product Manager with strong game design chops with a focus on live-ops & economy. You will be responsible for planning and live event execution, align goals with Design and Product Direction, tune economies and rewards, and drive clear documentation, playtests, and stakeholder sign-off.

Major Responsibilities:
  • Partner with Design and leadership to define goals, success criteria, and clear decision records.
  • Maintain and evolve rules, restrictions, and balance lists based on team input and data.
  • Propose, evaluate, and approve gameplay or systems changes when needed.
  • Review economy and content using playtest results and player feedback to meet design targets.
  • Define and tune economies against product and market goals, including reward pacing.
  • Identify new content or features, translate them into user stories, and prioritize the backlog.
  • Prepare materials and secure stakeholder sign-off across Product and Game Design.
  • Coordinate player-facing communications with Marketing and Community teams.
  • Configure and operate live tools to set up test builds and events across environments.
  • Iterate on features and economies through structured testing and data review.
  • Manage release readiness, including staging, content lock, and production submissions.
  • Track outcomes, document learnings, and feed improvements into future roadmaps.

Requirements
  • 5+ years in product management for games, with experience in LiveOps and hands-on systems or economy design
  • Proven track record shipping live events or re-runs and iterating from data and feedback
  • Strong game design fundamentals across systems, balance, and progression
  • Ability to translate goals into clear specs, user stories, and acceptance criteria
  • Experience defining and tuning economies, rewards, and grind vs reward pacing
  • Comfortable running structured playtests and turning insights into actionable changes
  • Skilled at cross-functional leadership with Design, Engineering, QA, Art, and Marketing
  • Excellent written documentation in Confluence or similar and clear async communication
  • Fluency with Jira or similar workflows, roadmaps, and backlog prioritization
  • Data literacy with spreadsheets and basic SQL or analytics tools to evaluate KPIs
  • Experience preparing stakeholder reviews and securing sign-off on scope and changes
  • Player-first mindset with strong UX instincts and the ability to reason from player outcomes
  • Ability to configure event tooling or similar live-ops pipelines across Dev, Staging, and Prod
Nice-to-Haves
  • Experience on a collectible, card, or ban-list driven game or competitive modes
  • A/B testing or experimental design experience for balance and economy changes
  • Monetization design familiarity and sensitivity to player trust
  • Comfort coordinating player-facing comms with Marketing or Community
  • Portfolio or samples that show design docs, change logs, and outcome metrics

Benefits

Why Join Us?

We offer:

  • Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development
  • Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
  • А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.

Top Skills

Confluence
JIRA
SQL

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