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Devoted Studios

Senior Graphic Designer

Posted 19 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in Brazil
Senior level
In-Office or Remote
Hiring Remotely in Brazil
Senior level
Lead visual execution of client pitches, capability decks, and presentations. Define visual strategy, build reusable templates and motion frameworks, adapt across diverse aesthetics, mentor junior designers, present to stakeholders and provide final approval on client-facing materials.
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Devoted Studios is a globally remote development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We're looking for a Senior Graphic Designer to lead the visual execution of client pitches, capability decks, and creative presentations across our game development slate. This role sits at the intersection of design craft and business development, translating IP, tone, and brand voice into decks and materials that win business and represent our studio at the highest level.

Key Responsibilities:
  • Own the visual strategy for high-stakes pitches, deciding what needs art, data, motion, or narrative to land the story
  • Design and refine company capability decks, case study materials, and client-facing presentations true to each IP's visual language
  • Adapt quickly across wildly different aesthetics, from stylized casual to gritty triple-A, sometimes within the same week
  • Build reusable systems: templates, component libraries, and motion frameworks that scale design quality across multiple concurrent pitches
  • Interpret ambiguous creative direction from leadership and business development with minimal back-and-forth
  • Present work directly to internal stakeholders and, when needed, clients
  • Mentor junior and mid-level designers on both craft and professional judgment
  • Give final-eyes feedback on decks before they go out the door

Requirements
  • 5+ years of design experience, ideally with exposure to the games industry, entertainment, or a fast-paced agency environment
  • Expert-level proficiency in Figma, Adobe Creative Suite, and presentation tools (PowerPoint, Keynote, Google Slides)
  • A portfolio demonstrating range across visual styles, not just one polished look
  • Strong understanding of pitch narrative structure: hook, world, proof, ask
  • Experience building scalable design systems and templates for repeated use
  • A track record of taking initiative rather than waiting for a brief
  • Comfort pushing back constructively on creative direction that won't land, and making the case clearly
  • Genuine enthusiasm for unfamiliar IPs and new creative challenges
Nice to Have
  • Experience working in outsourcing, co-development, or work-for-hire studio environments
  • Familiarity with live-service, mobile, or casual game genres
  • Motion design or animation experience for pitch materials

Benefits

This a full-time salaried position with standard industry benefits in Canada.

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